posted by David Suroviec at 1:50 AM
This looks much better I think. One thing that I hadn't noticed before is how even Featherbottom's flying back and forth is before it hits the window. I think you can play with the timing to make it a little more erratic which (i think) will make it more absurd and funny.
I've always liked your bird and its personality, which is coming across here, but that window impact still feels weak to me. the fact that all momentum on it stops with the head sticking to the outside pane is, I think, my problem. right now you're playing the hit as though the bird had been clotheslined by, well, a clothesline -- something elastic that would hold it in place as the body loses inertia. The way I always wanted to see it (and really, that's what matters, right?) was with more of a football style clothesline -- basically like the window is beating the hell out of Mrs. Featherbottom, which would result in the head rebounding off the glass and possibly ricocheting off the window sill as well, resulting in a much more wild action on the body, such as a front flip when the head snaps around and the bird crashes to the ground. obviously what I'm describing is a much, much more violent impact, but with chloe's subdued reaction afterwards and the bird's obvious invincibility, I think that a completely over-the-top landing for Mrs. Featherbottom would really kick the comedy of her entrance up a few notches. those are my thoughts anyway. quality of animation overall looks great though, especially on chloe.
Hey Dave - Looking good. One thing I noticed is that Chloe kind of goes dead during that hold with Featherbottom flying in behind her. It's actually more distracting than some sort of small movement because I am just waiting to see when she will next move. I agree with Jed that Featherbottom's entrance could be more violent and it might be funnier. Also, when Chloe walks over to the window it looks a little too even and mechanical - i think she needs a little more bounce to her step?
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